Chevron Energyville lets
players select different energy sources to power their cities. They
can choose from biomass, coal, solar, natural gas, petroleum,
nuclear, wind or hydroelectric energy to run factories, light office
buildings, and keep transportation and shipping moving along.
The
game calculates the economic, security and environmental costs of
each choice, and then calculates an energy management score. Next,
the game reveals how the choices will impact the city in 2015 and
2030, a time at which Chevron calculates global energy demand will
have risen by 50 percent.
Players can see how they scored against others and are then invited to join discussion forums.
The Economist Group, publisher of The
Economist and CFO magazines, developed Energyville, which is its latest entry in Chevron's "Will
You Join Us" public information campaign launched in 2005. The
campaign includes the Web site, television and print commercials.
"It's part of a coherent communications platform we're using to
try to engage people broadly and around the world about energy
issues," said Chevron spokesman Alex Yelland. "We wanted it to be
engaging enough for a broad audience, and yet deep enough into the
issues to provide some real substance. You could spend five or 10
minutes playing it, selecting the kinds of energy sources you'd like,
or spend much more time going through each individual energy source, finding out what kinds of impacts there are."
Energy consultant Joel Makower, executive editor of GreenBiz.com, said Chevron realizes it can't market its way to a greener image -- but it needs to do more.
"To be taken seriously, Chevron and their oil company brethren
will need to do much better, helping pave the way to a
post-petroleum, carbon-constrained future," he said. "I do believe
that Chevron wants to be the best energy company it can be, but that
it's staking that claim largely on oil and gas for the foreseeable future."
Big Oil's green future?
Chevron gained lots of attention for its Will You Join Us efforts.
It was credited with being the first Big Oil company to raise the
specter of Peak Oil, the theory that at some
time, the world's production of petroleum will reach its peak and,
after that, begin to decline.
In October 2006, Chevron announced a strategic research alliance
with the U.S. Department of Energy's National Renewable Energy
Laboratory to develop technologies to convert forestry and
agricultural waste into biofuels, such as ethanol and renewable
diesel. It has similar partnerships with the University of California
at Davis and the Georgia Institute of Technology focusing on these
so-called cellulosic biofuels.
The company says it's spent more than $1.5 billion on renewable
energy projects and on delivering energy efficiency solutions. Focus
areas include geothermal power, biofuels, hydrogen and advanced
batteries, as well as application of wind and solar technologies. It
claims to be the largest renewable energy producer among global oil
and gas companies, producing 1,152 megawatts of renewable energy
primarily from geothermal operations.
Chevron Technology Ventures provides capital for business
developing new energy sources and technologies, while Chevron Energy
Solutions consults with public institutions and the U.S. government
on reducing carbon emissions.
Making plain a complex problem
One goal of the Energyville game, Yelland says, is to show
consumers how complex the issue really is. "It tries to demonstrate
that you need to achieve a certain balance between these issues if
consumers want affordable transportation fuels and industry needs
reliable power, how do you factor that in with supply and demand and impact?
Green-minded players will find that in Energyville, there's no way
to completely eliminate petroleum from the energy mix.
Yelland said that the Economist Group was given a free hand to
develop the game, with no bias for or against the various energy
sources. The Economist Group based the game on independent data from
around 100 different global organizations, including the Organization for
Economic Cooperation and Development, the International Energy
Agency, the Electric Power Research Institute and the Energy
Information Administration.
"The game tries to reflect realities, such as there's
only so much power you can get from one source," he said.
Nathan Freier, an assistant professor of human/computer
interaction at Rensselaer Polytechnic Institute, said that how much
to guide players' decisions is a strategic decision for a game
designer. "If you immerse people in an environment and put problems
in front of them, they will construct solutions -- and you can guide
the construction of those solutions. Through that guidance in the
game's context, you can lead people down logical paths in order to
come to an understanding about how to solve the problem."

Choose from a number of energy sources to fuel a town.
Source: Chevron














Digg
Del.icio.us
furl
StumbleUpon
Facebook
Tailrank
Technorati
Google Bookmarks
Yahoo Favorites
Windows Live
Ask
More stories by this author