iCanBuy.com signed agreements to provide
e-commerce services to three sites oriented toward kids and teens: Headbone.com, Teens.Coolshopping.com and Teen.com.
“Before iCanBuy.com, the Internet was like getting dropped off at the mall
without any cash,” said R. Paul Herman, CEO and co-founder of iCanBuy.com.
“We’re thrilled to enable teens and kids to access safe, online shopping
through their favorite sites.”
Children and teens can open accounts at iCanBuy.com, where they can shop,
bank, donate to charity and build a WishList — all with parental supervision.
“Two of Headbone’s core goals have always been to empower and teach kids. Our
partnership with iCanBuy.com empowers our members to develop fiscal
responsibility, with their parents’ guidance,” said Joe Taritero, CEO of
Headbone Interactive. “Now Headbone kids have the freedom and power to shop
for cool stuff, save for the future, and give to charity while they’re
online.” Financial terms of the agreements were not disclosed.
“Our partnership with iCanBuy has created an industry unique e-commerce model
that is a natural intersection of Teens.Coolshopping.com’s content and
community, and iCanBuy’s commerce engine,” said Amy Strycula, CEO of Coolshopping.com.
“We want our teen community to shop online in a responsible way, and iCanBuy
makes it happen for us,” said Gene Bellotti of Teen.com. “Parents won’t have
to drive their teen to the mall tonight for that ‘must have’ item, because of
the iCanBuy service on teen.com.”
iCanBuy.com enables young people to shop at certain Internet retailers, bank
at Security First Network Bank and donate online, with a parental approval
system. iCanBuy.com has a TRUSTe “Kids Under 13” certification and
uses VeriSign digital certificate technology.
Merchant partners include eToys, AlloyOnline, Outpost.com, Whutever.com by
Fingerhut Companies Inc., and Security First Network Bank.