Artesia Bows Streaming Asset Management For Convergence

Artesia Technologies Inc. has released its TEAMS 4.0 software, featuring increased support for streaming media applications, improved metadata management capabilities, and inclusion of new web-accessible functionality.

“The ability to effectively manage and re-deploy digital assets is a must in today’s connected economy and TEAMS 4.0 is accelerating our customers to the head of the pack,” said Scott Bowen, President and COO of Artesia Technologies. “Our customers need a solution that can organize and manage every class of rich media and digital asset to drive web, broadcast, and print channels. TEAMS 4.0 is that solution.”

Artesia Technologies’ TEAMS 4.0 provides a media-independent framework for the ingestion, management and re-expression of digital content, including text, images, graphics, audio, video, Quark and 3-D raster images.

One of the principal new features of TEAMS 4.0 is its increased optimization for the management and delivery of streaming media content. Integration with Virage Video Logger enables TEAMS 4.0 to capture thumbnail proxies and key frames on import from Real, QuickTime, and Microsoft digital formats and export to these formats as well. Users can also utilize multiple resolutions of a video asset while continuing to track and manage them as a single asset. In addition, the new Clip Identifier (CI) lets the user select a segment from a video storyboard and express it as a new asset. The Clip-Time Adjuster (CTA) makes it possible to manipulate video in and out points on a frame-by-frame basis. Finally, the Play Decision List (PDL) will use the XML-based SMIL recommendation to allow for selection and synchronization of parts of videos from many different sources.

“TEAMS 4.0 is designed to seamlessly deliver our customers into the age of broadband-driven convergence,” said Artesia Technologies’ Chief Technology Officer Dipto Chakravarty. “TEAMS already allowed the user to import, index, organize and export rich media from a wide variety of sources and across a wide variety of channels. What the new version of the software offers is a higher degree of control over these digital assets ? particularly video. For example, our support for the W3C’s Synchronized Multimedia Integration Language (SMIL) allows users of TEAMS 4.0 to link together a set of digital assets to generate simultaneous, TV-like content delivery through our improved Web browser client. The result is an always-accessible, cutting-edge tool for convergence-fueled applications.”

TEAMS 4.0 will also offer several other enhancements, including fortification of its Web client framework through the use of standards-based J2EE JSP technology.

“We have developed the Web browser client so that it is as extensive as the Java client, but easier to deploy and use,” said Chakravarty. “Also, with the added support within TEAMS 4.0 for internationalization, localization and globalization, we have really underscored the value of this software as an enterprise-class product that can be accessed by an international set of users, anytime and anywhere.”

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