RTIME today announced the immediate availability of its high performance,
networking engine for Macromedia’s Shockwave.
With the combination of
Shockwave and RTIME, Web media properties and e-commerce companies can
rapidly deliver new classes of interactive applications that span
entertainment, advertainment, education, distance learning, community, and
multiplayer games allowing users all over the world to interact in realtime.
The increased stickiness offered through interactive Shockwave applications
provides sites with competitive differentiation to drive membership and
“Shockwave offers the visuals that draw the users in, and
RTIME provides the user interaction that keeps them captive. Providing an
ongoing stream of RTIME-enabled Shockwave content is integral to our user
acquisition and retention strategy,” said Ike K. Lee, Chairman & CEO of ipopcorn.com, the leading destination site
for Asian youth.
RTIME for Shockwave is built on top of RTIME’s high performance networking
platform, which runs on standard servers running Linux, Irix, Solaris, Window
NT operating systems.
Each server can support hundreds of simultaneous users
located anywhere on the Internet. On the client-side, Shockwave developers
use a customized Macromedia Xtra that plugs in to Microsoft’s Internet
Explorer and AOL’s Netscape Navigator browsers.
This RTIME for Shockwave
plug-in communicates with RTIME’s servers, which provide the realtime
interaction between all active participants.
The Software Development Kit (SDK) with a 5-user server is free of charge,
and is available now here. Included with the SDK is a
documentation, tutorial, a sample application, and the source code to the
The product is packaged into four components:
- — RTIME Communications Engine, highly scalable
client/server networking solution that provides realtime
communications between users
- — RTIME Broadband Engine, which enables multiuser applications to
transparently scale from 28K modems through to high speed,
- — RTIME Multimedia Engine, for bi-directional streaming of voice,
music, video, graphics and advertisements
- — RTIME Cluster Engine, for multiuser environments
supporting several thousands of participants interacting in the
same shared environment